![]() ![]() ![]() I am trying to use Creature animation in Unity,I am following the tutorials on the webpage and on Youtube,the basic animations are set and the character can do some basic movement,that's great,but I have some problems about animation transition:ġ.When I click the button "Build State Machine",it seems nothing is happening,I can't find the state machine asset just like the "Runtimes Tutorial".Ģ.When I drag the export files into Unity assets,the animation files(.anim) in the packMdlAnim can't be imported correctly,the console will have error informations:"Failed to load '.anim'.File may be corrupted or was serialized with a newer version of Unity".(I wonder if these two problems have some connections?How to solve them? )ģ.The function "BlendToAnimation" is very good and I like it very much,but when I am trying to let the character change animation from "Idle" to "Crouch",not just the bone have transitions,but also the images'scale change,which means when I do the transition,the character's left leg and left foot are not only changing position and rotation but also changing scale(a slight change just like :100%-75%-100%),that's not correct.Any idea if I just want to change position with no scale changing?Ĥ.I put two transition aminations between the animation "Idle" and "Crouch" to try to solve the problem 3 manually,the transitions flow is "Idle-I2C-Crouch",when the transition animation "I2C" is done I want to change the current animation to "Crouth",but I don't know how.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |